Tuesday 30 September 2008

Events from 24th Sept 08

The New Base
The players discussed the option of turning in the points from their old base (which previously belonged to Mastermind) and getting a new base, I played around with the figures and came up with the following.

Hero Island [30 points]
An island shrouded in mist just 5 miles from the coast of Freedom City.
Size: Awesome [6]; Toughness: 10 [1]
Features: Communications; Computer; Concealed [3]; Dock; Fire Prevention System; Gym; Hanger; Holding Cells (Toughness 15 & Nullify Device) [2]; Infirmary; Isolated; Laboratory; Library; Living Space; Pool; Power [Teleport: 10; 20 miles range (Progression: up to 25ft x 25ft portal; Extra: Portal +2; Flaw: Medium (pools of water) -1]; Power System; Workshop Personnel; Self-Repair [2]
Implaus-a-Jet [20]
A jet plane the size of a jumbo jet.
Strength: 50; Size: Colossal [4];
Speed: 7 (1,000 mph Flight; and ground speed)[8];
Defence: 2; Toughness: 13
Features: Limited Life Support [Immunity: 8; High Pressure; Low Pressure; Radiation; Vacuum; Suffocation; Starvation; Thirst]
Run Away!
The Mighty Implausibles decide to retreat to their new island base after Stars discovers some hidden files in the computer of the current base. Stars leaves a Duplicate behind to work on the computer and hopefully discover the content of the missing files.

In the meantime there is another explosion in Freedom City, this time Fool is the target. The team rally around and gather all of The 22 who are living in Freedom City and invite them back to their island.

A medical check-up is requested, so they ask Defiant if he can arrange medical scanning, which he is able to do. The big discovery is they each of The 22 have a microscopic sliver of technology located within their brains.

The old base for some unknown reason bursts into flames and is totally destroyed, with a duplicate Stars. The body is recovered from the inferno and a sliver is located within the corpse too.

The Next Step (3)
The Action List of things to do:
  1. Welcome Defiant as a new team member. [Done, well kind of, the team are using his resources anyhow]
  2. Discover the actual status of Mighty Lawman Snr. Can he be saved from the taint and will he join and fight for good?
  3. Get a new base with Defiant's help, setting up the current base as a trap for Mastermind. [Done]
  4. Pay a visit to Behemoth in New Orleans and maybe take the fight to Cactus Jack.
  5. Discover what the hidden computer files contain. [Done]
  6. What is that small thing inside your head?
Cactus Jack
With all this time that the Heroes are giving Jack what kind of evil plot is he going to hatch? Does he want to rule the world, or just turn it into a play thing for imaginably powerful and vast alien demonic beings that corrupt all they touch.

Mastermind
Looks as if his plan is going swimmingly, destroying all of the 22 mistakes which his faulty clone made. Who is next on the list? Does he want the 22 to locate themselves all in one place?

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